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//Programming Portfolio

In addition to personal projects and learning, I underwent a yearlong course at a Technical and Further Education (TAFE) campus.

 

From the course, I learnt both the practical (building game systems based on teacher briefs and direction) and theory (software development cycles and methodology)

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We built and learnt many aspects of game programming, including:

  • State machines and behaviours for game AI

  • Interaction systems with items and inventory structures

  • Movement and positions in 2D and 3D

  • Procedural animation systems for characters and environments

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I'm most comfortable with C# and C++, and have a firm understanding of object-oriented programming, especially in the context of games and game engines.

C++ for Unreal

I have had experience with the Unreal API, both in C++ and their visual scripting system known as Blueprints. I have designed a physics-based character system with procedural animation to work in VR using a C++ framework.

C# for Unity

I'm quite familiar with Unity and their API. I've designed around a dozen small projects, mostly for the TAFE course.

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